
Canada by Night a Vampire the Masquerade Podcast
Canada by Night is a live-play actual play podcast where professional improvisers play Vampire: The Masquerade. The story follows detective-turned-vampire Everett Fry, who becomes sheriff of the experimental town of New Haven after rescuing his best friend's kidnapped mother. Leading a ragtag group of officers—a Brujah bounty hunter, a Gangrel news reporter, and a Tremere blood-witch—Everett must keep the town running amid threats from enemies and the vampire council of Canada. The show has trended on global comedy fiction charts and ranked in the top 40 fiction podcasts in the US, UK, and Canada, with over 1 million downloads.
Episodes

4.61 - Possession
With Everett and Val possessed by ghosts from their past, it was up to Martha to exorcise her compatriots. Leaving the mortal officers outside, Martha entered the haunted apartment and found herself in a spiritual battle with Thea’s adopted son’s ghost inside Thea’s body. After chanting didn’t work, and hostility led to the demise of an unseen hostage, Martha heroically offered herself up as a ves

4.60 - Go To Source
As the department faced a supernatural hostage situation, Val and Everett were goaded into action by ghosts from their past. Martha watched as Everett was possessed by the fallen Prince Toastarosa and Val was possessed by the late Brian Tombstone. Now it’s up to Martha - the only vampire still in control of herself - to save Thea, Everett’s father, Val, Everett, and any other hostages from the gho

4.59 - A Hostage Situation
As the team hurried towards the VMFPB, Martha’s mind wandered into the past, and she relived the darkest night of her mortal life. She remembered the occult store she co-owned with Thea, Bits & Bobs, and a battle with Thea’s adopted son Daniel over expensive artwork that ultimately forced Martha to take his life. With new clues burning in her mind from this memory as she hurries into a hostage sit

4.58 - Origins: Martha - The Darkest Night
The mind-wiping, birthday party-obsessed freelancer Chet Mango arrived at the station, and Everett attempted and failed to bargain him down to a lower rate. Martha then told Val and the Sheriff about all the recent mysterious happenings, as well as her past and how she had taken the life of one of Thea’s sons. But as she looked inward to read her own aura and focused on the VMFPB, she saw Thea’s s

4.57 - Chet Mango
Before continuing to investigate the officers from Eavesgrove, the coterie dealt with personal matters. Barty presented some options for Will’s birthday, Val got angry when the talk turned to Will’s desire to become a vampire, but Barty stood his ground and they came to an understanding. Everett decided to follow up with Martha after she met with her clan leader, and Michael Arden agreed to help i

4.56 - Sorry, Bestie
As a new night began, the coterie checked in on their loved ones. Everett’s parents were moving into the VMFPB and had strong opinions about his living conditions, Martha grew even more concerned about Thea when she saw that their paintings had been flipped upside down and then found a photo album of Martha’s previous life laid out under her bed, and Val checked on Will, who wasn’t handling being

4.55 - Vampire Living Spaces
With a directive to hire mind-wiper Chet Mango, outstanding debts, and dwindling financial resources, the coterie had to figure out how to afford the Malkavian’s services. They decided to offer to throw a birthday party to satisfy Mango’s particular clan trait, then turned their attention to identifying the Eavesgrove officers they had encountered at The Shield. Val and Martha had some success, wh

4.54 - Fundamentally Bad
The coterie pursued Detective Keighley back to the bar. Everett briefly tried to commiserate with him and quickly left in the hopes that the detective would mull it over, but whereas none of the other cops had believed Keighley before, Everett’s presence lent legitimacy to his concerns. The coterie peeled out before a fight could begin, and Everett called the Prince to request Unity’s help, which

4.53 - Fraying Threads
The coterie made plans with Detective Keighley to meet at a cop bar in Eavesgrove. When Everett and Val entered the bar, however, Keighley confronted Martha, who panicked, tried to made him forget the last few minutes, and ran. While Martha texted Val, Keighley recovered and took off, more determined than ever to find answers. Martha used ritual magic to find him, but the coterie must now choose w

4.52 - The Shield
As the next evening began, Val bought a box set of What We Do in the Shadows for Will to try to cheer him up, and Martha once again arranged for Matthew Sumner to watch over Thea. Everett, meanwhile, found out from Barty and Troy that the ghoul experience might not be that bad for his father if he could keep him mostly out of harm’s way. With Unity away on a special assignment for the Prince, the

4.51 - The Ghoul Experience
Val and Everett questioned Mayor Mike Kardashian, Martha scried his soul, and Unity looked into his social media analytics. They realized that the first mindwipe had worked, but he had simply repeatedly posted about a variety of topics until the mention of missing people grabbed his constituents’ attention and they started asking questions again. The coterie paid him to tailor his post to topics o

4.50 - Changing the Narrative
The coterie met with Mayor Kardashian. Martha posed as a social media consultant and learned that his goal was to become the President of the United States, but she forgot to ask about the missing people. Everett and Val used Unity’s bitcoin to buy the suits of the political advisors who were supposed to meet with the mayor next, but when they arrived at the mayor’s door, the original consultants

4.49 - Visionary
As a new evening fell, Val checked in on Will, Everett tried to convince his parents to move into the Family Protection Building, and Martha noticed inexplicable phenomena happening in her kitchen and grew more concerned about Thea. The coterie heard that their mission to turn Elena Marlowe’s attention toward the mine was successful, and they headed out to visit Mayor Kardashian next. Unity hacked

4.48 - You’re Not Welcome
At the Sykes Mine, the coterie donned company uniforms, Unity hacked into the security system, and they found where the mine’s owner was staying on-site. Having learned that the owner was violently targeting pro-union organizers, Val mangled and buried the corpse they had brought and Everett used Ben Chris Gouter’s hand to plant evidence he had been there as a whistleblower. Martha then had Arwin

4.47 - The Underhanded Weasel
The coterie discussed how best to use the evidence from Anti-Corpse to put an end to Elena Marlowe’s search for the truth about her husband. Ultimately, they decided to plant evidence of a mining accident, implicate the mine’s union busters, and use their detective in Plainsville to point Elena in the direction of the corrupt local police. As they enter the grounds of the Sykes Mining Company, can

4.46 - The Sykes Mining Company
The coterie dealt with the fallout of their bestial failures. Unity distracted herself from her hunger by scouring the web and found even more instances of the religious graffiti. Val and Everett destroyed Raldoron Twixt’s car so it wouldn’t lead the authorities to New Haven, and the next morning, they talked through the experience and came to an understanding. Martha, meanwhile, grew concerned ab

4.45 - Struck a Nerve
While Unity’s car charged, Everett and Martha borrowed one from Raldoron Twixt and pursued Val into Plainsville. Val took advantage of her headstart, broke into the house of her target, Detective Cain, roughed him up, and stole his phone. Outside, Everett was waiting, and they faced off, both at the mercy of their beasts. Val relented when the sheriff triggered memories of her father, but when Mar

4.44 - Rhinestone Cowboy
The coterie made their decision about Elena Marlowe. After Unity discovered that Ben had been in Elena’s life for far longer than a memory wipe could touch, they decided to plant evidence of his death instead. Unity fought her compulsion inside a locked cell, and Everett and Val acquired the physical evidence from Anti-Corpse. But as they considered who in law enforcement they could use in their r

4.43 - Three Teeth and Some Hair
Val, Everett, and Martha regrouped with Unity, who sent them back to Elena Marlowe with a tracker, which Everett managed to place on her jacket. Martha took the opportunity to read Elena’s aura and determined that her resistance to the mindwipes was driven by her love for her husband and the depth of his impact on her life, so Val suggested that implanting a memory of what happened to her husband,

4.42 - Love Endures
The coterie made their way to a vigil in Hillmont to investigate Elena Marlowe, a figure seemingly at the centre of the failed mindwipes in the community. Val began to wonder if the Second Inquisition was involved, as they noticed religious warnings graffitied around the area, so Unity stayed in the car to research their recent activity. When Val, Martha, and Everett finally found Elena Marlowe, t

4.41 - They Watch You, We Watch Them
As a new night began, Everett apologized to Val for treating her like a killing machine, and Val vented about Will and asked Everett to accompany her later to see her father. Martha, meanwhile, became worried about her friend, Thea’s, troubling visions, but as the coterie regrouped, they focused on their strategy and decided to visit Hillmont first to speak with Elena Marlowe. Martha disguised Uni

4.40 - Not Just a Killer
The coterie began looking into the failing mindwipes. While Everett reviewed the coroner’s reports on the cult victims, Unity discovered that three people from surrounding communities were at the centre of the recurring memories. Everett wanted to bring them to New Haven, but Val pushed back and they were left at an impasse. Martha then read Everett’s aura without his consent, which he forbade her

4.39 - Centres of Influence
After the events at the farm, the coterie reconnected with their loved ones. Val checked in on Will, who continued to make his case for becoming kindred, Martha and Thea boosted each other up, and Everett awoke feeling ashamed of what he had done. Voticia Maddams arrived at the department, calling in her favour, for the Malkavians had wiped the minds of the people affected by the recent abductions

4.38 - The Muscle and the Heart
Caught in a firefight with the Genovese mafia, the coterie had precious few moments to prevent their enemies from escaping. Val rammed the bus into the boss’s car before jumping in to help Everett, Troy took out several mafiosos as Martha hyped him up, and Everett chased down Torino Antony and put a very final end to the confrontation. The coterie finally slept in graves, having repaid one favour.

4.37 - Camarilla vs. Genovese
The coterie prepared to ambush the Genovese farm using the mafia’s own bus. Martha sent Arwin ahead to do recon and set up scarecrows in the bus, topped with severed heads, Val and Bessily hid inside waiting to attack, and Everett and Martha followed behind by car. Their captive and bus driver, Torino, talked his way through the gate and immediately gunned it forward to take out as many mafiosos a

4.36 - Bring Me the Heads
The coterie’s captive, Torino, answered the call from the Genovese boss. They learned the mafia’s farm was expecting a bus to return, so the coterie decided to find it and use it themselves to ambush the compound. While they planned, Genovese called again to demand the reason for the delay, and Torino panicked and claimed they had found gold on the property and were loading it onto the bus. How wi

4.35 - Don’t Get Hungrier
The coterie gave chase to their fleeing enemies. Val’s beast drained one and fully satisfied her hunger before she took another one captive, Martha subdued one by clouding his memory, and Everett captured a third. After Everett eliminated one to scare the others, Val interrogated a very cooperative prisoner who revealed that the mafia’s farm was a front, they had been sent to take out Collins Farm

4.34 - Eat and Cool Off
After some initial investigation, Everett and Val got the impression that Nikgen Farms was merely a mortal operation, but Martha and Troy ran back, alerting them to armed assailants approaching from the corn. The enemies refused Everett’s call to stand down and the sheriff gave the order to subdue them. Val used her bare hands, and Martha proved to be effective with a firearm and her ability to mo

4.33 - The Darkness in the Corn
Rowan McGee called in the favour owed to the Gangrel clan and asked the sheriff to deal with a hostile mortal agricultural business interfering with the clan’s corn harvest. Everett, Val, Martha, and Troy headed out of town to Collins Farm, hoping for diplomacy but prepared for violence. They learned from the owner, Bessily Collins, that the mortal business, Nikgen Farms, was owned by the Genovese

4.32 - The Gangrel Favour
As the coterie returned to their usual work, Val struggled with how to handle her father’s fate and Will’s despondency. After an uncomfortable phone call with her ex, she had her first therapy session with Martha, who read Val’s complicated aura and began to plan a more tailored approach to helping her. Meanwhile, Everett reviewed all their reports on the Children of Lilith and realized how little

4.31 - Emotional Labour
On the day of the funeral for the fallen officers, an extremely pregnant Martha revealed that she cycles through three aspects of the divine feminine: maiden, mother, and crone. After a difficult service, Martha sensed Everett and Val’s guilt and frustration over the mortal officers they had lost and she suggested they find a way to blow off steam. In the end, all of the officers and their familie

4.30 - I Wish I Knew Them Better
Martha accompanied Val to the Family Protection Building, but before considering moving in, she cleansed the vibes of the empty apartments while Val quickly packed up what Evangeline left behind. Martha cleansed Val’s apartment too, but when the ritual ran long, she stayed overnight. Everett meanwhile became frustrated with his father for oversimplifying everything, and so Everett left to drink an

4.29 - Remnants
Having hired Martha, Barty discussed funeral arrangements for the fallen officers, instructed Val to begin therapy with Martha, and offered to accompany Everett to see his parents. Martha set out with Val, but when Val provided only a superficial tour of the town, Martha pressed her to share the emotional impact of recent events. Everett revealed his vampire nature to his parents, and they took it

4.28 - Accepting Help
The prince arrived at the station with news and directives. He took care of the debts owed to the factions in Calgary, but the department is still indebted to the New Haven clans that were harmed in the past few weeks, and he brought Everett’s parents and Val’s father to New Haven to protect them, but left the fate of Val’s father in her hands. Everett, Val, and Barty then received a letter from D

4.27 - Job Interviews
Val world was shaken when she learned her father, now a vampire himself, was being held in the prince’s custody. Everett was confronted by his own parents, who had thought he was dead, and he promised to visit later to explain. But before turning to personal matters, Michael Arden, at the prince’s request, sent several Tremere to apply for the vacant officer role in the department. Who will they c

4.26 - The Nature of the Work
Having followed Val’s journey from childhood to New Haven, we return now to the town in the present day. The coterie has just successfully overthrown Toasta Rosa and elevated a new prince, the ghoul Matthew Theobald. Evangeline left with Theobald’s permission, and Everett and Val were left to navigate the new political situation, and the fallout from the recent violence. On top of everything else,

4.25 - Origins: Val - Good Monster, Red Monster
Val managed to find a motel to sleep away the day in, and told Will what she could about the danger of sunlight before passing out. Will woke up early and, unable to wake Val, he ate too much candy, made himself sick, and flooded the bathroom trying to clean up his mess. Val awoke to a flooded room and a very angry motel owner, who accepted Val’s bribe but called the police anyway. Can Val outrun

4.24 - Origins: Val - Motherhood
Val eliminated the leader of the Wulfpack and quickly found the money and hard drive she had been sent to retrieve, but as she set about clearing the estate of all evidence of kindred presence, she heard a small voice belonging to a five-year-old boy named Will. With both of his parents deceased, Val decided she could not leave him to a fate of mind-wiping or worse, so they packed up some toys, se

4.23 - Origins: Val - A Small Voice
Incredibly, Juniper Lux was very pleased with the performance Val had arranged, and Val was awarded the mission to hunt down the Wulf Pack. She made her way down the west coast to Bayfield, California, her targets’ last known location, and her investigation put her on the trail of two missing tour buses. When she arrived at the Hall Family Winery, she found the Gangrel and began to stalk them one

4.22 - Origins: Val - Separate, Isolate, Eliminate
By the year 2000, five years had passed for Val with Brooke by her side. A Gangrel group has gone rogue, and Sheriff Cross summoned Val to the Blue Rose Hotel amidst an Elysium soirée, to convince two judges to award her the assignment of hunting them down. She easily swayed the first judge, but the second, Juniper Lux, demanded that Val first find a uniquely talented mortal willing to become a To

4.21 - Origins: Val - The Favour
Five years have passed since Val was welcomed into the Camarilla, and she has learned much from Sheriff Cross, not only becoming familiar with the politics of the Camarilla, but honing her many criminal skills. In her most recent assignment, Val was introduced to Brooke, a mortal human, and worked with her on a crucial bank heist for the princess. After the success of the heist, in the heat of the

4.20 - Origins: Val - Welcome to the Camarilla
Val awoke in the hospital, recovering from the ordeal with her former coterie. Sheriff Cross explained that Val would have to seek the approval of Princess Cleopatra and she must pretend that she had only recently been embraced, but Val was also warned by another kindred to not lie to the Princess. An uncomfortable meeting ensued, and Val simply stated how she could use her skills to serve the Cam

4.19 - Origins: Val - Don’t Lie
With their plan to kill the Anarchs in tatters, Val could not break free of Amy’s control, even as her former coterie stabbed Cross with silver daggers. Fortuitously, Cross had planned for the worst, and officers Marcus Safe and Elizabeth Maddox barged in with silver bullets and brought Amy down. Val and Vincent’s beasts faced off in a brutal brawl, but once again Cross came to the rescue. Before

4.18 - Origins: Val - A Battle Between Monsters
With three nights to find Cross before Amy and Vincent do, Val drove to Calgary and booked a room at the Blue Rose Hotel, unaware of its significance. She awoke to find herself confined, was interrogated by Cross, and learned that Amy and Vincent were the two most dangerous Anarchs in Canada. To avoid Camarilla justice, Val would have to kill them and deny any involvement with them, so she and Cro

4.17 - Origins: Val - You Live Long Enough…
As Val settled in with her coterie, she honed her vampiric abilities, but tensions continued to rise as she grew to dislike her companions’ methods. Nearly five years since her embrace, Amy and Vincent questioned Val about her sire, and though she resisted sharing his identity, Val eventually unintentionally revealed him to be Sheriff Cross. Val tried to dissuade them from confronting him, but the

4.16 - Origins: Val - Unhappy Birthday
Val was welcomed into her first coterie. Neither Camarilla nor Sabbat, Vincent and Amy showed Val a world with no rules, and the freedom to hurt humans with no regard to morals or consequences. As Val learned important skills, like using the blood within her to produce the blush of life or surging past normal physical limitations, her humanity consequently receded. How much longer will Val remain

4.15 - Origins: Val - An Artistic Display
With an RCMP officer approaching her vehicle, Val had no interest in being caught and sped away. She drove into the woods and took off on foot into the Manitoba wilderness as Officer Safe called for backup and pursued her. Val fled to a nearby farmhouse, where she was ambushed by two more officers. Desperate, she killed them both and attempted to leave in their car, but was blocked by two vampires

4.14 - Origins: Val - Val vs the RCMP
Within a few hours of becoming a vampire, Val felt the beast inside her surge forth for the first time and she easily dispatched the criminals at the gas station. She set fire to the building, took off, and spent the next year travelling across Canada, killing almost anyone when she needed to feed. She had evaded capture so far, but her luck may have run out, as she was pulled over on a rural road

4.13 - Origins: Val - Uh-oh
Val Miller awoke to her new unlife, having been saved from death, but also turned into a monster by one of the few people she trusted, Rufus Cross. They set fire to the arena and the bodies of their friends, and Cross quickly explained current kindred politics. Val grappled with the crumbling foundations of her life and rejected Cross’s offer to stay, deciding instead to take the next five years t

4.12 - Origins: Val - Crossroads
Val refused Damon’s offer to become a vampire and instead challenged him to single combat while Robin called boss Cross. Jack bled out, Robin tried to buy them time but was killed by a wayward knife, John too was stabbed, and Val was set upon by the other vampires. Before she lost consciousness, her attackers were gunned down in an instant and Val looked up into the face of her saviour, Rufus Cros

4.11 - Origins: Val - This Is How It Ends
In her first match of the Brawl, Val tried in vain to end it without killing her opponent, but ultimately she took a life for the first time. As she was escorted back to her cage, her combat training kicked in, she wrestled a gun from a guard, and began methodically shooting down the enemies around her. John finally broke out of his cage with Val’s help, but before he could free the others, the fi

4.10 - Origins: Val - Enter the Dragon
Val and her friends arrived at the brawl and were led to an arena in the woods, but something felt very wrong when they were locked in cages until their fights were called, and as they watched the first fight, they immediately realized that the Brawl For It All was a fight to the death. Robin bargained with the organizer to fight Jack’s fights as a well as his own, and Val was called to face her f

4.09 - Origins: Val - The Brawl For It All
With Rufus Cross away for the next year, Val and her friends managed without him until the gym’s safe was robbed and their entire safety net was erased. With no record of any insurance, and law enforcement unable to offer any real assistance, they had to replenish their money and quickly. Jack reminded them about the brawl that Cross had forbidden them from even mentioning, and when they discovere

4.08 - Origins: Val - Cross Doesn’t Have to Know
Continuing our exploration of Val’s past, under Rufus Cross’s guidance, she got into wrestling as a heel called “The Demon” and found she enjoyed fighting without her life on the line. She grew closer to her gym friends as Robin trained for stuntwork and John got bigger without taking steroids, and life became more stable until Cross informed them that his government job would take him away from t

4.07 - Origins: Val - Last Night Together
Over the next two years, Valerie learned how to box and, although she lost all of her fights, she steadily improved. She also began to connect with her training partners, Robin, John, and Jack, but when she grew afraid that it was all getting too good to be true, Cross had a heart-to-heart with her. He encouraged her to commit to her friendships and Valerie received some assurance that if she wasn

4.06 - Origins: Val - Cross’s Gym
Five years after leaving her father in a trap, Valerie Miller made her way north and eventually landed in Calgary, desperately hungry and alone in a brutally cold winter. Rufus Cross found her fighting on the street, gave her a meal, and invited her to his gym to box. Valerie nearly didn’t survive the journey there, but she was rescued by two gym rats, and when she saw a pendant of St. Raphael aro

4.05 - Origins: Val - Lost and Found
Valerie Miller survived her first night of being hunted by her father. She fled into town and begged for sanctuary at her grandparents’ house, only to be rejected and driven back. But that night was just the first of the new normal, and with no one to rely on, Valerie realized she would have to dedicate her time to learning more about the world outside her home and she prepared for her escape. Eve

4.04 - Origins: Val - The Devil at Night
As Valerie Miller approached her teenage years, the theoretical dangers became terrifyingly real. After a pivotal argument with her grandparents, her father returned from a mission with the mutilated bodies of Rick and Maria, revealing that they hadn’t been fast or strong enough. Valerie’s training became even more rigorous, until her 13th birthday, when Tom told her that in order to prepare her f

4.03 - Origins: Val - Head Start
Young Valerie Miller continued learning to fight and survive under the tutelage of her father and his friends, adding in firearm training with Maria. At 10 years old, she began to comprehend the dangers in the world as the adults shared some of their more somber memories and her father reinforced the grave importance of teaching her to defend herself. Valerie tried to assure him that she wouldn’t

4.02 - Origins: Val - The Human Cost
In the 1960s, 8-year-old Valerie Miller was pulled out of school and brought to live with her father, Tom Miller, an anti-government ex-soldier and survivalist who lived off the grid. Wanting Valerie to be able to fend for herself, he began teaching her survival skills and brought in his friend, Rick, to instruct her in hand-to-hand combat. What new skills and alternative philosophies will Valerie

4.01 - Origins: Val - No More Lies
After the violent events that facilitated a change of regime, the town of New Haven is hopefully on its way to a more equitable future for its citizens. The coterie’s success, however, came at a heavy cost for some, and leads us to wonder how one such as Val Miller come to be so resilient. Find out now as we delve into Val’s unconventional childhood and return to the World of Darkness.
Fe

The Case of the Alberta Mansquito - Ep 4 (of 4)
Canada by Night Season 4 will be kicking off on December 17. In the meantime, we hope you enjoy this 4-part one-shot, “The Case of the Alberta Mansquito”, set in the world of the Vampire the Masquerade podcast series, Canada by Night. In this out-of-canon adventure, Val, Everett and Barty are summoned to help solve a mystery outside of New Haven when the mysterious "Alberta Man-squito" calls upon

The Case of the Alberta Mansquito - Ep 3 (of 4)
Canada by Night Season 4 will be kicking off on December 17. In the meantime, we hope you enjoy this 4-part one-shot, “The Case of the Alberta Mansquito”, set in the world of the Vampire the Masquerade podcast series, Canada by Night. In this out-of-canon adventure, Val, Everett and Barty are summoned to help solve a mystery outside of New Haven when the mysterious "Alberta Man-squito" calls upon

The Case of the Alberta Mansquito - Ep 2 (of 4)
Canada by Night Season 4 will be kicking off on December 17. In the meantime, we hope you enjoy this 4-part one-shot, “The Case of the Alberta Mansquito”, set in the world of the Vampire the Masquerade podcast series, Canada by Night. In this out-of-canon adventure, Val, Everett and Barty are summoned to help solve a mystery outside of New Haven when the mysterious "Alberta Man-squito" calls upon

The Case of the Alberta Mansquito - Ep 1 (of 4)
Canada by Night Season 4 will be kicking off on December 17. In the meantime, we hope you enjoy this 4-part one-shot, “The Case of the Alberta Mansquito”, set in the world of the Vampire the Masquerade podcast series, Canada by Night. In this out-of-canon adventure, Val, Everett and Barty are summoned to help solve a mystery outside of New Haven when the mysterious "Alberta Man-squito" calls upon

3.67 - The Price of Change
After the parade arrived at the Val Miller Family Protection Building, the coterie and the prince’s team entered the prepared interview room, which already hosted three Tzimisce bodyguards. The prince began his public address, and as a bodyguard passed the false shaft to Toastarosa, Everett gave the code word. In the ensuing chaos, Evangeline dove to retrieve her gun, and Val tore a zulo in half a

3.66 - Midnight
The coterie emerged from the shock of an explosion of confetti to join the start of the parade. They took to their individual floats, Val forced to sit atop a poor facsimile of Cherry, Evangeline seated in the saddle of a large Dalmatian, and Everett dressed in a ridiculous outfit poised to sing. The sheriff sang his selection of songs to a mixed reception from the crowd, but will the enthusiasm o

3.65 - Good Luck, Babe
The coterie used what little time they had left to put the final pieces in place for the prince’s arrival. Everett called the prince, convinced him that Doris had turned into a wight and was subsequently put down, and chose which songs he would sing from his float, Val received a slightly ominous message from the sheriff saying they would discuss how to deal with the beast later, and Evangeline se

3.64 - Picking Favourites
The coterie made their final plans in the apartment being prepared for the prince’s address and subsequent execution. Val and Everett decided they would douse the rest of the building in silver nitrate and store hidden weapons in the apartment to take care of the prince and his bodyguards, Evangeline insisted on talking through various contingencies, and Veron Ferron made arrangements to decorate

3.63 - Planning a Regicide
The coterie found themselves facing the logistical challenges of deposing a prince. Matthew Theobald took over relocating the families of the daytime officers, Val took Evangeline’s suggestion of using the hospital holding cells to protect Will, and Everett and Evangeline accepted the expertise of Veron Ferron to arrange safe spaces from the silver nitrate. Nosferatu tech expert, Unity Castille, a

3.62 - Design & Technology
As the clan meeting continued, Everett revealed that Matthew Theobald would become the new prince and that mortals would have representatives in the new system, and in the end the plan received unanimous support. The clans offered their various expertise in enacting the assassination and Evangeline called an end to the meeting. Madre stayed behind to question Val about the Brian Tombstone incident

3.61 - Making Good
The coterie scrambled to reassert their control over the meeting after Val punched Brian Tombstone into Michael Arden, who then retaliated by boiling the Brujah’s blood. After Everett convinced Madre to delay punishing Arden, Evangeline reminded the clan leaders of the danger that the unstable prince posed to them all, and Everett presented their plan to forcibly replace Toasta Rosa with a democra

3.60 - Tombstone Negotiations
Before the coterie met with the clan leaders, Evangeline devised a strategy for the meeting, and Val and Michael Arden had a heated discussion about clan politics. Everett received a call from the prince, who informed him that he would be celebrated with a parade the following day, and Everett suggested a logistical change to make it easier to assassinate the prince amidst the festivities. But wit

3.59 - A Very Good Sheriff
At the station, Everett and Evangeline discussed the upcoming clan leader meeting. Evangeline realized the Tremere were leaderless and if Michael Arden were to step into that role, they could use his vote, so they took him to the arcade and vaguely threatened the remaining Tremere into electing him. Meanwhile, Val picked up groceries for Will and reflected guiltily on Margery’s death, thereby rega

3.58 - Not a Town for Monsters
The coterie awoke the night after Doris left and began to plan a regicide in earnest. Val prioritized getting Will groceries, Evangeline learned that Teddy had indeed embraced himself, and Matthew Theobald promised to release him and allow the couple to leave New Haven once he becomes prince. Everett was awoken by the new Venture clan leader, Vinlynn Von Kindred, who offered his support in exchang

3.57 - Competing Priorities
When Doris had a vision of precisely how to take out the Right Hand of Lilith, the coterie jumped into action. Reproducing Doris’s vision, Everett slammed into the Right Hand with his car, Val pummeled him, Evangeline shot him, and Doris decided to end it all by diablerizing him. With her new powers, Doris saw that she must leave New Haven to keep the wider Pyramid away, and after tearful farewell

3.56 - The Sea of Souls
The coterie encountered Dylan Zane, who refused to give up anything incriminating, but when he was uncooperative, Doris entered his mind and gained all of his access codes. After quickly perusing his computers, Evangeline confirmed Teddy’s direction on the CCTV and Val uncovered the Pyramid 2.0’s plan to eliminate its investors, including the Prince. Everett offered this intel to the Prince as a b

3.55 - Top of the Pyramid
Everett and Doris interrogated Pyramid 2.0 sales rep Paul Wilson, who quickly divulged that the new Pyramid headquarters was at the arcade, Chuckless Cheese. Evangeline accompanied them to look for further evidence of Teddy’s whereabouts, Val convinced Madre to help them deal with the remaining Tremere, and when they all rushed into the arcade, the Brujah made quick work of intimidating everyone a

3.54 - The Pyramid You.0
As the coterie surveyed the bloody scene, Everett deduced that the more powerful Tremere had all been killed, leaving the Pyramid 2.0 with only Dylan Zane and his brand new recruits. They returned to the station, Doris holding Margery’s head, Evangeline refusing to work and insisting on only searching for Teddy, and Val with orders to enlist the help of the Brujah to find the remaining Tremere. Wi

3.53 - Three Best Friends
The coterie took their final desperate swings at their foes. Val was bitten by mosquitoes into torpor, Evangeline inadvertently turned the swarm on herself, and Everett cleverly used pepper spray and the sprinkler system to finish them off. Meanwhile, in the sky, Doris used her final well of blood within her to frenzy and dealt the killing blow to Lucius Balefire. How will the coterie avoid the re











